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Book 1 – Journey to The Tomb of The Firestaff – Chapter 10 | Natasha's Creative Writing.com
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Book 1 – Journey to The Tomb of The Firestaff – Chap...
 
Published by:
  2018/05/08
 

Chapter 10 – Voyage Into The Vault!

 

They see no apparent way to open up the impressive golden doors. They all decide to search around for clues or anything that will help open the door, “There must be some way to get this door open?” queried Sana.
Karna replies to Sana with, “There is some writing here on the left wall. It reads, ‘You must pay for your entrance!'”
“Remember, we have the means to pay. We found two golden coins in that treasure chest in the Choose Your Fate room!” Replied Isai.
Rheill notices that there is a coin slot on the wall next to the door and he points to it, “Look, there is a coin slot here!”
The coin slot appeared constructed from gold, and it is a rectangular shape; it is the perfect size to accept the coins.
Karna withdraws both of the two shiny golden coins from her pouch as she speaks, “Here they are… I am going to insert one of them into the slot to see what will happen!”
Karna moves her right arm slowly up to the coin slot and inserts one of the golden-coins into it; The entourage then listened to the sound of it falling into the hollowed-opening.
“Nothing is happening! Shall I insert the other coin?” Asked Karna.
“Yes Karna, there is no other way to open this… it seems!” Answered Sana.
Karna places the second coin into the slot and suddenly the golden door rattles. It then opens revealing the pathway ahead.

Karna immediately unsheathes her sabre and readies her shield just in time as two blue Ant creatures appear from around the corner that turned to the left. She hastily engages them, as Rheill is still drawing both of his Falchions out of his quiver. Karna hides behind her bulwark as the Insectoid-creatures try to bash her body with their wooden clubs; Rheill subsequently joins her in melee-combat, as Sana enchants a poisonous bolt, which hits one of the creatures in the head. It is stunned, and the monster slows down; eventually, the minion of Chaos falls lifelessly to the ground as it succumbs to the deadly poison from Sana’s venomous bolt. Karna then stabs the other one as she gets an opening between the creatures’ strikes; her shield absorbs all of the blows without it breaking so far. Finally, the two Ant creatures are dead. However, the sounds of battle attract Four Mummies into the fray.
“We need a torch for these Mummies again, Isai!” Yelled Sana.
“I will keep the insectoid-creatures away from us until you ready much like the four we burnt in the room of the gem!” Replied Karna as she swings her sword at her enemies; trying to strike them as she relocates them away in the corner of the four by four underground cavern. Isai pulls out a torch and Sana lights it, “I am moving now throw it into the corner of the cavern!” yelled Karna.
Isai needed no second invitation to throw the torch right into the four mummies, which cause them to burn instantly. Next, the party is forced to look away from the intense light and heat of the mummies getting engulfed by the scorching-hot flames. He then grabs the burning flambeau and puts it out, and at the same time, Sana illuminates the area with her Ful rune.

Next, the party traverses and manoeuvres through the tiny cavern. The entourage then comes to a passageway, which carved into the cavern that then swerved around a small column of razor-sharp rock. After they move around the pillar, they see another deep pit; after the hole in the distance, a wooden door became visible and etched onto the top corner of it.
“Hmm, I bet the way to close the pit is beyond that door, but how do we open it from here?” Asked Isai.
“Look, encrypted text!” shouted Sana, she then begins to decipher the text and reads it aloud, “Invoke your influence, demonstrate your might!”
“This is a riddle! Sana, you need to play the influence aspect as you are our sorceress and you are the power, Rheill, as your strength is unmatched in this group. I remember that scroll we found earlier; it read, use the symbol ZO to open certain closed doors. I remember it as clear as day… You read it out loud, only a few days ago, Sana!” Explained Karna.
‘Wow, she has an amazing memory!’ though Sana to herself before replying to Karna.
“You are right, Karna, I will practise this spell and test it on the door. Give me several minutes as I have the Rune already memorised.
Next, Sana moves to the pit; she then channels the ZO symbol, which she practised for the last several minutes. Suddenly, Sana shoots a blue-coloured projectile from her right hand. The magic then hits the closed-wooden door. Suddenly, the exit then opens. It was almost like someone pressed the button.
“It is hard to see any further, but I need one of your shurikens or something that is extremely light to throw!” Suggested Rheill.
“Use one of my daggers, Rheill!” Replied Isai.
Isai passes his stiletto to him; Rheill then throws it with all the strength that he could muster. The knife flies over the pit, and the sound of it hitting a cavern wall echoed throughout the cavern. Suddenly, the trapdoor closes after the sound of the dagger was heard falling onto the ground.
“Yes, it freaking worked!” Yelled Karna.

The party travelled further into the Vault. They across where the pit trap was and come to another square-shaped pressure plate; the dagger is then seen lying on the floor.
“Look, a pressure pad is over here, and it is what closed the pit. We should either not pick the dagger up or replace it with something before we leave, as this will most likely open the pit again!” Explained Sana.
“Yes, leave it there for now… I have arrows and another dagger that I can throw for ranged weapons!” Answered Isai.
The entourage then moves around the corner of the cavern, which takes a sharp ninety-degree turn to the left. The party sees an alcove carved into the cavernous-wall before the tunnel continued around another sharp corner. Inside the squared hollowed-hole is a polished silver coin that is laying down inside of it.
“There is a silver coin laying inside this alcove, let’s take it!” Said Rheill.
“Wait, Rheill, do not just take stuff… you have been told many times before!” Stressed Karna, as she pulls him by the arm to stop him.
“Yes, we need to check for traps or if anything is ahead of us!” Replied Isai.
Next, the adventurers decide to check farther ahead; the party then witnesses some hinges as they turn the corner next to the alcove. The champions traverse through door-frame, and the entourage soon realises there was another closed wooden door. Rheill spots another coin slot on the door; it looked precisely the same as the one before they entered The Vault and he points to it.
What are you pointing at, dear?” Asked Karna to Rheill.
“There is another coin slot. So, we do need that silver coin, but it looks too damn easy to get. I remember you saying earlier, to not remove stuff without checking first!” Replied Rheill.
The Champions travelled back towards the alcove and investigated if any traps were present, and the adventurers discovered nothing.
“No booby-traps, let’s remove the silver coin then!” Suggested Isai.
Karna slowly removes the coin from the inside of the hollowed-hole. Abruptly, a wooden door slammed shut, where the party had spotted the hinges earlier before the corner, “What the hell!” Yelled Rheill as the sound startles him slightly.
Karna decides to put the coin back to test something, and the door re-opens again, “Just as I thought, we need to put something here instead of the silver coin, I think?” queried Karna.
“I think you are right! Try collecting the coin and then I will leave one of the scrolls in its place that we no longer need, as I currently know these symbols/Runes!” Replied Sana to Karna’s suggestion.
Karna removes the coin again, and the door slams shut once again; next, Sana takes the scroll for the magical torch out of her backpack and then places it inside of the hollowed-hole. Suddenly, the door re-opens although this time they now possess the silver coin. So they then hurry back to the shut wooden door with the rectangular-hole next to it. Karna readies her weapon and shield; she then passes the silver coin to Sana, “You open it, Sana, so Rheill and I can be ready for battle,” said Karna.
Sana then inserts the silver coin into the tiny hole. It did appear peculiar to the party at first, as they thought to themselves on why would a silver-coloured coin fit into a golden-coloured shape. However, it entered the oblong-shaped hollow flawlessly, and the door rattled open.

Suddenly, the moving of boulders and rocks can be heard in the distance, “NO, NOT THESE AGAIN!” yelled Karna as she still fears them and rightfully so.
Also, it makes her blood boil, as she feels so much hatred towards them from the scary incident, the day before; this time she learns to channel her rage and remains focused. The two Rock-piles move extremely slowly, as they emerge from around the corner; just beyond the room, the party fought the Ant-creatures and mummies earlier.
The two Rock-piles move closer from down the corridor and into that room, The two Rock-piles move closer from down the tunnel and into that cavernous-room, “Let them enter this larger room rather than the smaller one. So we have more space or do we want to try and crush them with the alcove-operated door?” Asked Karna.
“We need to learn how to defeat these properly as we may not always have a pit to drop them down into or let alone a door to crush them!” stressed Sana.
“We know The rock-piles are invulnerable from above due to the boulders, but they must have a weak spot!” Replied Isai.
“Karna, I know you fear them, but we need you to attract them and try to get the Rock-piles to attack you. This will allow us to hit them from below and possibly reveal their weak-spot as we only saw their fiery-fangs so far,” explained Rheill.
“I will do my best and will not let my fears consume me!” Replied Karna, bravely.
Next, Karna unsheathes her sabre and readies her shield in her left arm; the searing scars are still there but covered by the robed-bandage on her left deltoid from her first encounter with these monstrous-beings. Karna moves in and shield-bashes the rocky-creatures in to tempt the Rock-piles into striking her, which they do; she then leaps backwards as they reveal their fiery-fangs at her, but Karna shows no fear. She kept on dodging the Rock-piles’ fiery-attacks, and Rheill then lunges and thrusts into their fiery fangs, which caused the blade to heat up. Although the Rock-pile that got struck in its scorching-mouth, suddenly shrieked out in pain. Rheill almost drops his falchion due to the sheer intense-heat of the sword; however, his leather gloves from his armour set, allow him to maintain his blade as it then cools down.
“You hurt it, Rheill! They do have a weak spot. Now we know how to defeat these much easier!” Shouted Karna, as she then jumps back and thrusts into the crimson fangs of the same Rock-pile and that one eventually dies.
Karna continues to make the other Rock-creatures attack her and Rheill manages to strike it several times while the lower part of the creature is exposed. The other Rock-Pile then finally succumbs to his melee thrusts and remains motionless.
“We did it!” Yelled Karna in excitement.

After they take a short moment to take in the victory over the Rock-piles, they look around and examine both of the rooms very thoroughly. In the first chamber, Isai discovers another arrow lying on the ground; he retrieves the shaft and adds it to his collection of four quarrels. In the second the opened cavernous-area, Sana finds a small wand, resting on the ground in a dead-end that branched off to the left.
“A wand, this will be a great help and should enhance my magic further!” Explained Sana, as she picks it up and wields it in her right hand.
They then follow the cavernous-passageway where the two Rock-piles had emerged from, only to arrive at another dead end, but there is a coin slot on the far wall; this one looks the same as well.
“Another Coin Slot, there is also a golden chest here too!” Said Sana.
Karna looks for traps near and over the box, but she discovers none. Therefore, she decided to remove the lid from the top of the treasure chest; only to find four more copper coins and one coloured silver, resting inside of the container.
“Yes, it does, but we have no other options!” Replied Sana.
Karna tries the silver coin first, but it does not fit.
I tried this one first as it looked different. We should hang onto the silver. It may be useful later!” Explained Karna.
Karna slowly inserts one of the copper coins, and suddenly the wall next to them on the right rumbles opens. It revealed a single area inside of a dead end; nothing else is visible at first. Sana examines the right wall inside of the newly-opened cavern to find an extremely, small switch in the middle of the cavernous-wall.
“We must press this since there is nothing else we can do!” Said Karna suggestively.
“Yes, get ready for any nasties, anything could be hiding in another secret area!” Stressed Isai.
Next, Karna readies her equipment and uses her shield arm to place the copper coin inside of the slot. Suddenly, the sound of a wall opening booms in the distance; the party quickly rushes out of the dead-end to see what the hell happened. Next, the champions arrive back into the first room that comes out from the passageway, which they were in with the switch. The entourage sees that an unfamiliar area is open, and inside it near the entrance is a fifth golden key. Bizarrely, there is also quite a bit of food, which happened to be resting on the ground. The provisions are two pieces of cheese, some corn and a red apple. All the food looks like everything the champions have found before. Although to the parties’ delight; they now obtain some more food that all of them can consume.
“We presently have one area to explore, but can achieve that tomorrow. Let’s gobble up some of this food, which we just found to have a break from eating Screamer slices all the time!” Said, Karna.
“Good idea, Karna!” Replied Rheill, as Sana and Isai, both nod their heads in agreement as well.

The champions decide then to take the long journey back to the lion-headed water fountain on the level above once again. They sit around the fountain, and Karna shares her water bottle with Rheill so that he can drink, as he still does not have one yet.
“Thank you, Karna!” Said Rheill.
“Do not mention it, Rheill!” Replied Karna.
They start eating the food they just found as Sana rationed it equally, giving them each some corn pieces of red apple and finally cheese.
“Time to get some rest. Tomorrow we can tackle the Chambers of the Guardian door!” Said Isai.
The party then decided to rest for a while, so they are unfatigued for the final door.

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